Super Smash Flash Gamecube Controller

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Jun 13, 2017  How to connect gamecube controller to smash flash 2 Newest update 2017 SleekGoose. Super Smash Flash - Nathaniel Bandy - Duration. Where to Buy Gamecube Controllers (Summer 2017). Apr 08, 2015  Nintendo Super Smash Bros. White Classic Gamecube Controller by Nintendo GameCube, Nintendo Wii U, Nintendo Wii $214.99 In stock on October 7, 2019. Sold by GSG Japan and ships from Amazon Fulfillment. Dec 06, 2018  Nintendo Yes, you can use an actual, original GameCube controller with the new Super Smash Bros. Ultimate, you'll just need an adapter. There are two options. The first is. Nov 03, 2018  The Nintendo GameCube Controller also could be used in the Super smash Bros. Brawl for the Wii system To honor that devoted loyalty to a classic way to play, this is the Super smash Bros. Ultimate Edition GameCube Controller Please note the controller can only be used when the Nintendo Switch console is in TV mode. How to Play Super Smash Bros. Brawl with a Gamecube Controller. Super Smash Bros Brawl is yet another addition to the Smash Bros. It is one of the greatest games, but the only way to experience it even better: play it with a. Tired of playing Smash Bros with no community to back you up?! Don't feel like driving through rush hour traffic to play 5 friendly matches with your best friend? Just sat down and found a Gamecube Controller in your hand and you hear smash music playing in your head? Then you're in luck and it's time to join the online community!

Comments

commented Nov 12, 2018

Nintendo has a released a new batch of GameCube Controllers for the upcoming Super Smash Bros Ultimate. All of these controllers drift while using Nintendont plus the GC adapter on Wii U or native ports on the Wii. Setting Native Control to ON fixes the issue on the Wii but is not an option on a Wii U with the GC adapter. I tested the GC controllers on other games outside of Nintendont.. No drift! When the GC adapter is used on a PC + this controller there is also no drift. There's some sort of issue between these controllers and Nintendont.

commented Dec 2, 2018

Can confirm 3 out of 3 Smash ultimate controllers bought all drift in nintendont on wii but not outside nintendont or on wii u.

commented Dec 2, 2018
edited

I’ve tried 6 Smash Ultimate controllers and they all drift in Nintendont on WiiU as well. They work fine on Nintendont for Wii if native is turned on.

commented Dec 9, 2018

which games you guys tested? bought the new controller and im playing double dash on wiiu with gc adpater and new smash controller on port 2 and no drift

commented Dec 9, 2018

Any game that has precision movement. For example in Melee the hand to select characters drifts while at 0x and 0y. The same can be seen in RPGs like The Legend of Zelda collection that contain Ocarina of Time. Link walks backward at a slow pace consistent with a drift. You might not notice it in a game like Mario kart since the nature of those controls are more sensitive to left and right movements. The cart will still go forward since your movement control is an acceleration button.

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commented Dec 9, 2018

20XX training pack. Don't remember the version off by heart. Flipped to native controls and no more drift.

commented Dec 9, 2018

Melee definitely drifts in the menus. The controller works fine with the new Smash Bros on the Switch and with Melee running on Dolphin.

commented Dec 9, 2018

so yeah i just checked and yeah nintendo messed up, mine is also not correct, but mine is upper than the red circle and his is downward, so nintendo used something cheap and messed up the center-zones of this controllers

no wonder its cheaper than the wiiu one

wiiu smash controller was 35
switch smash controller is 30

not sure how to fix this without messing the other controllers centers tough

commented Dec 10, 2018
edited

I have bought two new SSB GCN Controllers. One drifts and the other is fine. I think Nintendo may have messed up as @carnage702 suggests.

commented Dec 10, 2018

Even if they did, they left something in their system to compensate for it that should be able to be ported to nintendont.

commented Dec 19, 2018

I have encountered the same problem with 2 separate Super Smash Bros Ultimate GC Controllers.
I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an 'upwards' control.
Depending on the game, i think this could still work while FIX94 works on a better fix (if it's planned).

commented Dec 29, 2018
edited

Just acquired 2 Smash Ultimate Controllers and the new WUP-028 adapter. Yeah, noticed drifting downwards on SSBM running on Nintendont vWii but none at all on Dolphin nor SSB4. So yeah, I assume that's something on the loader side. Hopefully we'll get a fix. Fingers-crossed.
EDIT: Actually, not only SSBM, but it seems that any game suffers from this drift.

commented Dec 30, 2018

I can validate this is an issue related to the new Smash Ultimate Controllers. I was having issues with Paper Mario (there was a drift pushing Mario up). After reading these comments, switched out the controller to my old 3rd party wireless GC controller and drift issue has been resolved. It also affects a few other games, but not all.

commented Dec 31, 2018

Are your controllers drifting on a GC or when playing a GC-game on Wii natively, too?
Not really Nintendont's fault when the new controllers are just broken, and some game/system-combos are working around that by using bigger deadzones.
IIRC F-Zero GX's calibraton and SSBM with 20XXTE are good ways to show if the sticks are good or not.
Let Nintendo know about this flaw, maybe it's widespread enough to get some attention.

commented Jan 10, 2019
edited

The controllers are just fine. No need to get Nintendo involved. Basically the problem is these controllers have some kind of X,Y offset and we need to store this offset when the controller is first connected (after the handshake) and subtract the offset from the X,Y coords to reset them back to zero and then the games should interpret the X,Y coords correctly. Normally, a GameCube would re-calibrate the controllers automatically on startup but Nintendont was not programmed to do so presumably because it was designed to support a multitude of controllers, but this should be a really easy fix. I would tackle it but I need to learn some C first.

commented Jan 17, 2019

yeah, i bought two GC controllers (for switch ones, with GC plug) in two different shops and both has drift problem. Native option on solved the problem.

Native Control to OFF:

Native Control to ON:

commented Jan 18, 2019
edited

Switching Native Control on didn’t work for me. I have the same offsets as you except my Y offset is positive 19. I think all of these controllers have similar offsets.

commented Feb 12, 2019

I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an 'upwards' control.

Increasing the third numeric value (radius) of StickY and/or StickX seems to mitigate this issue.

commented Feb 20, 2019
edited

I made a build which calibrates drift.
I tested with Wii + Built-in GC Port and Wii + WUP-028.
There are small drift but much better than before.

commented Apr 10, 2019

The same thing happens to me with Chibi-Robo (so annoying because every step you take decreases your watts).

commented Apr 10, 2019

I'll try updating to the latest version to see if that fixes it

commented Apr 16, 2019

Wii Gamecube Controller

(oops, forgot to comment earlier) Tested Animal Crossing, Super Mario Sunshine and Luigi's Mansion, no drift.
Chibi-Robo: Drift.
;-;

commented Apr 16, 2019

Using Native Control seems to fix the issue.

commented Oct 9, 2019

Gamecube Controller For Smash Bros

Using the ultimate gc control on my WiiU in vWii and get the drift - anybody have a fix for it?

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Comments

commented Nov 12, 2018

Nintendo has a released a new batch of GameCube Controllers for the upcoming Super Smash Bros Ultimate. All of these controllers drift while using Nintendont plus the GC adapter on Wii U or native ports on the Wii. Setting Native Control to ON fixes the issue on the Wii but is not an option on a Wii U with the GC adapter. I tested the GC controllers on other games outside of Nintendont.. No drift! When the GC adapter is used on a PC + this controller there is also no drift. There's some sort of issue between these controllers and Nintendont.

commented Dec 2, 2018

Can confirm 3 out of 3 Smash ultimate controllers bought all drift in nintendont on wii but not outside nintendont or on wii u.

commented Dec 2, 2018
edited

I’ve tried 6 Smash Ultimate controllers and they all drift in Nintendont on WiiU as well. They work fine on Nintendont for Wii if native is turned on.

commented Dec 9, 2018

which games you guys tested? bought the new controller and im playing double dash on wiiu with gc adpater and new smash controller on port 2 and no drift

commented Dec 9, 2018

Any game that has precision movement. For example in Melee the hand to select characters drifts while at 0x and 0y. The same can be seen in RPGs like The Legend of Zelda collection that contain Ocarina of Time. Link walks backward at a slow pace consistent with a drift. You might not notice it in a game like Mario kart since the nature of those controls are more sensitive to left and right movements. The cart will still go forward since your movement control is an acceleration button.

commented Dec 9, 2018

20XX training pack. Don't remember the version off by heart. Flipped to native controls and no more drift.

commented Dec 9, 2018

Melee definitely drifts in the menus. The controller works fine with the new Smash Bros on the Switch and with Melee running on Dolphin.

commented Dec 9, 2018

so yeah i just checked and yeah nintendo messed up, mine is also not correct, but mine is upper than the red circle and his is downward, so nintendo used something cheap and messed up the center-zones of this controllers

no wonder its cheaper than the wiiu one

wiiu smash controller was 35
switch smash controller is 30

not sure how to fix this without messing the other controllers centers tough

commented Dec 10, 2018
edited

I have bought two new SSB GCN Controllers. One drifts and the other is fine. I think Nintendo may have messed up as @carnage702 suggests.

commented Dec 10, 2018

Even if they did, they left something in their system to compensate for it that should be able to be ported to nintendont.

commented Dec 19, 2018

I have encountered the same problem with 2 separate Super Smash Bros Ultimate GC Controllers.
I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an 'upwards' control.
Depending on the game, i think this could still work while FIX94 works on a better fix (if it's planned).

commented Dec 29, 2018
edited

Just acquired 2 Smash Ultimate Controllers and the new WUP-028 adapter. Yeah, noticed drifting downwards on SSBM running on Nintendont vWii but none at all on Dolphin nor SSB4. So yeah, I assume that's something on the loader side. Hopefully we'll get a fix. Fingers-crossed.
EDIT: Actually, not only SSBM, but it seems that any game suffers from this drift.

commented Dec 30, 2018

I can validate this is an issue related to the new Smash Ultimate Controllers. I was having issues with Paper Mario (there was a drift pushing Mario up). After reading these comments, switched out the controller to my old 3rd party wireless GC controller and drift issue has been resolved. It also affects a few other games, but not all.

commented Dec 31, 2018

Are your controllers drifting on a GC or when playing a GC-game on Wii natively, too?
Not really Nintendont's fault when the new controllers are just broken, and some game/system-combos are working around that by using bigger deadzones.
IIRC F-Zero GX's calibraton and SSBM with 20XXTE are good ways to show if the sticks are good or not.
Let Nintendo know about this flaw, maybe it's widespread enough to get some attention.

commented Jan 10, 2019
edited

The controllers are just fine. No need to get Nintendo involved. Basically the problem is these controllers have some kind of X,Y offset and we need to store this offset when the controller is first connected (after the handshake) and subtract the offset from the X,Y coords to reset them back to zero and then the games should interpret the X,Y coords correctly. Normally, a GameCube would re-calibrate the controllers automatically on startup but Nintendont was not programmed to do so presumably because it was designed to support a multitude of controllers, but this should be a really easy fix. I would tackle it but I need to learn some C first.

commented Jan 17, 2019

yeah, i bought two GC controllers (for switch ones, with GC plug) in two different shops and both has drift problem. Native option on solved the problem.

Native Control to OFF:

Native Control to ON:

commented Jan 18, 2019
edited

Switching Native Control on didn’t work for me. I have the same offsets as you except my Y offset is positive 19. I think all of these controllers have similar offsets.

commented Feb 12, 2019

I tried to fix this by changing the DeadZone value from 0 to 10 for the StickY variable in 057E_0337.ini (it goes from StickY=5,0,100 to StickY=5,10,100)
It effectively removes the drifting but makes it a bit harder to input an 'upwards' control.

Increasing the third numeric value (radius) of StickY and/or StickX seems to mitigate this issue.

commented Feb 20, 2019
edited

I made a build which calibrates drift.
I tested with Wii + Built-in GC Port and Wii + WUP-028.
There are small drift but much better than before.

Bros

commented Apr 10, 2019

The same thing happens to me with Chibi-Robo (so annoying because every step you take decreases your watts).

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commented Apr 10, 2019

I'll try updating to the latest version to see if that fixes it

commented Apr 16, 2019

(oops, forgot to comment earlier) Tested Animal Crossing, Super Mario Sunshine and Luigi's Mansion, no drift.
Chibi-Robo: Drift.
;-;

commented Apr 16, 2019

Using Native Control seems to fix the issue.

commented Oct 9, 2019

Using the ultimate gc control on my WiiU in vWii and get the drift - anybody have a fix for it?

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